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Test Bench 1.2


See the previous 1.1 changelog.


Our Test Bench 1.2 update tackles a few key issues. If you plan to connect your soundbar to devices like a Blu-ray player, you'll want to ensure that it supports immersive audio formats such as surround sound. While we tested for audio format support in our previous 1.1 Test Bench, we wanted to incorporate a simpler and more robust methodology to eliminate the risk of error. Also, you've asked us to improve our evaluations by testing for support for an expanding list of features like HDMI 2.1, variable refresh rates, and HDR features like Dolby Vision, HDR10, and HDR10+, which are relevant when using your bar for video passthrough between devices like your TV and your gaming console. 

This is the second in a series of planned soundbar test bench updates, and in the coming months, we'll address some of our sound testing, as well as latency.

Summary of Changes

Click on the links in the table below to learn more about these changes. 

Test Group Change

 Audio Format Support
  • Updated testing methodology to reduce the number of false positives and false negatives

Inputs/Outputs - Bar
  • Added test for HDMI 2.1 Class Bandwidth

 Video Passthrough to TV
  • Added Video Passthrough To TV box with an updated list of tests

Details of Changes

Audio Format Support - Updated Methodology

Issues with our Test

You asked us to improve our methodology for these results to make our results more reliable, and we listened.

Simply put, our audio format support tests are designed to confirm whether a bar supports certain audio formats. Seems easy enough, right? As it turns out, it's much more complicated than that. Part of what makes formats like Dolby Digital or Dolby Atmos sound so immersive is that they're designed to send specific effects to specific channels—so, for example, if a car races past on the left in a chase scene, you hear those sounds from the left side of your living room. Some bars downmix this content, though, so while you still hear some sound from the bar, some effects aren't reproduced as intended.

To better understand the problem, let's look at an example. We wanted to understand whether the Samsung HW-Q950A supports 5.1 LPCM content. After all, when you play this format on the bar, you hear sound. However, thanks to user feedback, we identified that this wasn't correct. This bar played sound, but the effects intended for the satellites were only played back through the left and right surround channels on the bar. This resulted in a less clear and real feel—so it didn't feel like your audio was happening all around you. You had to switch to other preset modes like Game, Surround, or Adaptive Sound to hear audio from the satellites as intended, but in these cases, we couldn't identify whether it was a true 5.1 PCM, or if the bar fell back to 2.1 PCM, then upmixed it. This issue was eventually fixed with a firmware update, but at the time, our methodology struggled in identifying a clear answer.

Over the years, we made some adjustments to our methodology to improve the reliability of our results. For example, when testing over ARC, we use a Murideo Seven Generator to verify that each channel plays back sound as it should. With PCM content, the Murideo uses a voice to "call out" each of the channels, one after the other, to confirm that sound comes from that channel and only that channel. You can see an example in the video below.

Our Changes

So, how did we fix the problem?

To better identify issues with audio format support, we wanted to use callback tests similar to those available through the Murideo when testing PCM content.

Moving forward, we'll use a Blu-ray player to test audio format support, with a range of Dolby and DTS test files that confirm each channel performs as expected and to identify any issues like when channels are dropped or not correctly placed. We'll test over ARC, HDMI In, and Optical, when available.

In our old reviews, our Audio Format Support results came down to one of two options: "Yes" or "No". However, certain bars didn't fit into this binary model very well—take the onn. 42" 5.1.2 Dolby Atmos Soundbar, for example. When you listen to Dolby Digital content, effects meant specifically for either the left or right surround channels play out of both sides simultaneously. The same issue occurs with Dolby Digital Plus and Dolby TrueHD.

Moving forward, we'll use a middle-ground option for bars like the onn. 42" 5.1.2 Dolby Atmos Soundbar—"Incorrect Implementation." In these instances, where channels aren't correctly placed, you notice a less accurate localization of sound effects in the space around you. For example, an explosion on the right side of the screen seems like it's coming from a more general area in front of you rather than a more exact location that matches the action on the screen.

audio format support

You can also sort through our audio format support results using our table tool.

Inputs/Outputs - Bar - Test Added

For this section of our test bench update, we wanted to check for full HDMI 2.1 bandwidth support by confirming support of a 4k @ 120Hz @ 10-bit signal, which is higher than the bandwidth available on HDMI 2.0. We've received a lot of user feedback, and we're aware that this information is really important to you when buying your next soundbar, especially if you're interested in gaming. Higher refresh rates are handy for reducing motion blur, and many consoles like the PS5 and Xbox Series X are designed for compatibility with 120 frame-per-second signals.

We've added a new HDMI 2.1 Class Bandwidth test to our soundbar reviews, and you can see the results in the Inputs/Outputs box. Plus, you can now quickly sort through our reviews to see which soundbars have it.


Video Passthrough To TV - Tests Added

That said, changes in HDMI licensing have led to some confusion about what exactly HDMI 2.1 supports with particular TVs and soundbars. As a result, we've decided to add some new tests to verify what's truly available—you can even sort through our test results in this table here.

In most cases, you'll connect your soundbar to your TV, so we focused our coverage on the most common TV resolutions and the most common TV refresh rates. For example, 4k content is often found on Ultra HD Blu-rays as well as different streaming services. High Dynamic Range (HDR) technologies, including HDR10, HDR10+, and Dolby Vision, which are designed to enhance the picture quality compared to regular content, are more and more common with streaming services and Blu-rays, too. In fact, as of October 2022, Apple supports HDR10+ through the Apple TV+ app, and they've updated their HDR content with HDR10+ metadata. You can learn more about where to find this content here, as well as through some examples in the table below.


  HDR10 HDR10+ Dolby Vision
PS4/PS4 Pro Yes No No
PS5 Yes No No
Xbox One Yes No Yes
Xbox Series X/S Yes No Yes
Nintendo Switch No No No
PC Yes Yes Yes
Apple TV 4k 3rd Gen Yes Yes Yes

For gamers, it's also worth investigating whether your soundbar can passthrough variable refresh rate (VRR) technology. These are designed to ensure a smooth, tear-free gaming experience by synching up your TV's refresh rate with your gaming console's output. It's especially helpful if you play a lot of fast-motion games, like those with first-person shooters. It helps to ensure smooth gameplay without screen tearing at changing refresh rates.

VRR is included in the new HDMI 2.1 standard, as it's included with newer consoles like Xbox Series X/S and PS5. Since the standard is relatively new, there are also some other technologies out there, like NVIDIA's G-SYNC and AMD's FreeSync. You can see examples of how this all plays out in the table below.

  HDMI Forum FreeSync G-SYNC
PS4/PS4 Pro No No No
PS5 Yes No No
Xbox One Yes Yes No
Xbox Series X/S Yes Yes No
NVIDIA RTX 3000 series Yes No Yes
NVIDIA RTX 2000 series Yes No Yes
NVIDIA GTX 1000 series No No Yes
AMD Radeon RX 6000 series   Yes Yes No
AMD Radeon RX 5000 series   Yes Yes No
 AMD Radeon RX 500 series  No Yes No

It's pretty uncommon to use a soundbar at your desk with your monitor. Therefore, resolution and refresh rates common to monitors aren't currently part of our test bench. We also chose not to include 144Hz since so few TVs support it reliably at this time. We'll keep an eye on your feedback, of course, and if there's a lot of interest from the community, we'll consider adding these as part of a future test bench update. For gamers, it's also worth noting that we have plans to update our latency testing in the coming months, too.

So, what do you think? Did we miss anything? We're always interested in hearing your feedback, so as always if you have any comments on these latest changes, don't hesitate to let us know in our forums.

71 Soundbars Updated

We have retested popular models. The test results for the following models have been converted to the new testing methodology. However, the text might be inconsistent with the new results.